The Nokia N9 was a beautiful device. Only given limited release worldwide due to Nokia's agreement with Microsoft, the N9 made a distinct splash. It received great reviews (
here,
here and
here, among others) and earned a perfect 10 score for its design from The Verge, prompting the reviewer to call it "as natural as anything the smartphone world has yet introduced".
Featuring a then-revolutionary industrial design with beautifully beveled edges, bright colors, an OLED screen, and no buttons for navigation, it was calling out for an interaction model that was a took maximum advantage of the hardware design and allowed it to shine. We designed a home UI that featured 3 main panels - feeds, apps and recents - which were easily accessible via a bevel swipe. The visual language of the design echoed the bright colors and curves of the hardware, using subtle lighting effects to create a feeling of depth and dimension without being skeumorphic. Motion throughout was subtle and organic.
I managed and led a team of 5 creative technologists and one producer developing UX prototypes of a wide variety of features across the entire core UI. Development was done in QML (now called QT Quick), a cross-platform UI markup language built on top of Qt.
My team's role was to bring the design vision to life in working code which could then be used as reference by engineering, as testing material for user research, and by design as well as to refine interactions and motion. Our prototypes helped solidify and refine the swipe gesture, which was core to the UI, as well as the behaviors on home and the recents grid, the shortcuts menu and many other aspects of the core UI. Our code was reviewed regularly by the CEO and used as a sales tool around the world.