Fire Phone
Senior UX Manager
2012-2014
There's no escaping it - the Fire Phone was a massive flop in the market. But I learned so much on that project, and I'm still proud of the work my teams did. We were ultimately not able to convince the CEO that his pet project was not meeting a real customer need, but we were able to design and build an exciting UI that was unlike anything else.
My production design team created all 3D assets on the device, including all lock screens, all icons for Amazon products and services as well as some 3P products, and all map landmarks. All of the character animation, lighting, textures and models were created by my team and used across the entire UI. Our lock screens were called out for special attention during Jeff Bezos' product launch event.
My DT team created tools for validating assets and testing motion. We also modified and refined the algorithm used to detect a flick of the wrist, which was an interaction affordance used by the device. We modified the projection matrix to accentuate depth and motion. And ultimately, our DTs built a version of the phone that replaced all input from the four corner cameras with input from the device accelerometer and convinced leadership that the cameras weren't needed. And it was an innovation in the home screen design that reduced motion sickness in users by using a stable, faceted background and removing the all-white 'cyclorama' background that leadership had requested.
My user research team spent hundreds of hours doing human factors testing of the movement of the wrist and of motion sickness, both of which were major concerns with the 3D UI.